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YO Gaming Community - View topic - Suggested L4D2 Plugins

Suggested L4D2 Plugins

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Suggested L4D2 Plugins

Postby MrYiff » Sat Mar 27, 2010 9:35 pm

Post your favourite/interesting plugins here

Lots can be found here: http://forums.alliedmods.net

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Re: Suggested L4D2 Plugins

Postby Vlad » Sat Mar 27, 2010 9:35 pm


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Re: Suggested L4D2 Plugins

Postby MrYiff » Sat Mar 27, 2010 9:36 pm

http://forums.alliedmods.net/showthread.php?t=116515

Varying Zombie Population


This plugin makes the population of zombies spawned by the director less static and more dynamic, by having each zombie have a varying health and speed value. One zombie may die from a shot to the leg, and another standing right beside him may take 2 or 3 shotgun shells to the chest.
Headshots are still instant kills in Left 4 Dead 1, as this is build into the game. Left 4 Dead 2 is a bit more complicated, but the more health a zombie has, the more likely it is to stay alive even after loosing some limbs (L4D2 only)

Plugin Requires SDKHooks, get it here http://forums.alliedmods.net/showthread.php?t=106748

The idea behind this plugin: The gameplay changes significantly in both coop and versus. You typically expect 1 shotgun shot to kill a zombie no matter what, but when that one zombie comes along that can absorb 3 solid shots, you are suddenly in a difficult situation, having to deal with slightly stronger zombies. Kind of like a lower version of uncommon common, some zombies are just different than others, say perhaps one zombie was more physically fit before the infection hit, and one was weak and skinny - this adds some diversity to the zombie population.

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Re: Suggested L4D2 Plugins

Postby MrYiff » Sat Mar 27, 2010 9:39 pm

http://forums.alliedmods.net/showthread.php?t=121659

[L4D2] Medkit Density

This plugin can remove, replace, double or leave medkits at the start of a campaign, at checkpoints/safehouses and in the outdoors. When opting to replaced medkits, they can be replaced with either pills or defibrillators.
This plugin can be enabled in Versus/TeamVersus only or in Coop/Realism/Versus/TeamVersus alltogether for multicoop server that welcome more than the default 4 kits per safe area.

If you need different settings per gamemode, use Thraka's Game Mode Config Loader to change the settings accordingly, though make sure sm_medkitdensity_versusonly is set to 0 then.

With the default configuration, the plugin is only enabled in versus and teamversus. The survivors will start every campaign with 4 pills bottles, will only find defibrillators along their path to the safehouse and 4 medkits when they finally do reach it.

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Re: Suggested L4D2 Plugins

Postby MrYiff » Sat Mar 27, 2010 9:40 pm

And for awesome lols:
http://forums.alliedmods.net/showthread.php?t=122213

This plugin adds the ability that the jockey can make his victim jump.

There are some cvars:
l4d2_jockeyjump_version - plugin version

l4d2_jockeyjump_delay - (float) delay in seconds for the jockey to recharge the jump ability
l4d2_jockeyjump_enable - (bool) enable/disable plugin
l4d2_jockeyjump_force - (float) jump force (z-direction)
l4d2_jockeyjump_rechargebar - (bool) recharge bar enable/disable
l4d2_jockeyjump_soundfile - (string) jockey sound file (relative to sound/player/jockey/ - empty to disable)

Minor bug:
The jockey will see a progress bar while his ability is recharging, but the text and symbol will be like if you heal or help a survivor.

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Re: Suggested L4D2 Plugins

Postby MrYiff » Sat Mar 27, 2010 9:44 pm

http://forums.alliedmods.net/showthread.php?t=111540

The Left 4 Dead 1 Score System is there!
You are annoyed that a almost dead team get the same points as your team, who gets through with 4 meds?
This is the plugin you need ;)

Function:
Calculate the round score like the good old Left 4 Dead 1 to the old competetion back.

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Re: Suggested L4D2 Plugins

Postby MrYiff » Sat Mar 27, 2010 9:47 pm

This one is for me as I am always killing myself as a ghost :(

http://forums.alliedmods.net/showthread.php?t=116198

After realising ghosts could die from fall damage & drowning in L4D2 I decided to try and patch it, eventually I figured out a method that worked and this is the result ;D.

It seems to work (nearly) 100% of the time so far; it makes ghosts invincible to large falls and drowning and players are simply teleported back to the survivors when they do fall or drown, instead of dying and having to wait 20s+ for respawn .

Credit to AtomicStryker for the spawn ghost checking function which I stole from Infectedghosteverywhere and also to mi123645 & Mr. Zero for their Forced Spawn begone plugin which I used the infected class detection from :>.

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Re: Suggested L4D2 Plugins

Postby snb » Mon Mar 29, 2010 7:40 pm

is there a plugin that makes you not speedrun

i need

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Re: Suggested L4D2 Plugins

Postby MrYiff » Mon Mar 29, 2010 10:22 pm


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Re: Suggested L4D2 Plugins

Postby snb » Tue Mar 30, 2010 6:20 am


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Re: Suggested L4D2 Plugins

Postby Yeti » Wed Mar 31, 2010 1:28 pm

erm, just thought of it, maybe go back to vanilla, and give all the infected expert mode hp? or just give common infected more damage output, like 10 per hit or something..... 2 seems low
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Re: Suggested L4D2 Plugins

Postby snb » Fri Apr 02, 2010 12:16 pm

This is amazing:

http://forums.steampowered.com/forums/s ... ?t=1126817

All the features are optional cvars. We can set it up exactly as we want, and we might not even need the infected swap plugin anymore (as there is a Jockey buff!).

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Re: Suggested L4D2 Plugins

Postby MrYiff » Fri Apr 02, 2010 3:16 pm

Time for some Vlad style science!

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