omg...

Due to unforeseen circumstances this forum has been delayed 24 hours.
Sorry for any inconvenience caused.

Moderator: YO Members

Post Reply
User avatar
Fluffy Kitten
YO Clan Member
Posts: 1769
Joined: Fri Feb 20, 2004 5:56 pm

omg...

Post by Fluffy Kitten » Tue Aug 04, 2009 5:33 pm


User avatar
snb
Call me Ann
Posts: 991
Joined: Mon Jan 02, 2006 4:06 pm

Re: omg...

Post by snb » Tue Aug 04, 2009 5:50 pm

the primary goal of "Crash" is to deliver a complete Versus mode experience in just 30 minutes

:upyours:

MrYiff
YO Clan Member
Posts: 171
Joined: Sat Dec 06, 2008 6:33 pm
Location: Sunny Portsmouth

Re: omg...

Post by MrYiff » Tue Aug 04, 2009 7:58 pm

il believe it when i see it downloading :)
Image

User avatar
Fluffy Kitten
YO Clan Member
Posts: 1769
Joined: Fri Feb 20, 2004 5:56 pm

Re: omg...

Post by Fluffy Kitten » Tue Aug 04, 2009 8:05 pm

the primary goal of "Crash" is to deliver a complete Versus mode experience in just 30 minutes

I don't want to sound negative, but running that through the Truthometerâ„¢ gives us...

the primary goal of "Crash" is to provide the new content we promised for the original L4D without it requiring our mappers to take too much time away from L4D2, which people will hopefully stop boycotting now.

Plus there's the possibility that we'll play it too well and be able to clear it inside 10... especially if people speed-rage. :)

User avatar
snb
Call me Ann
Posts: 991
Joined: Mon Jan 02, 2006 4:06 pm

Re: omg...

Post by snb » Wed Aug 05, 2009 8:47 am

Ultimately, Crash Course is an incredibly worthy campaign, perfectly designed for Versus. In the time it normally takes to play one campaign, we got quite a few matches in, with the overall time for the new maps taking around twenty-five minutes to complete. If you're a big Left 4 Dead fan, you really need to play Crash Course when it comes out. These quite possibly could be your favorite maps yet.

Surely they mean 25 minutes per map? If that's per campaign then it would be absolutely laughable...

User avatar
Obraxis
YO Clan Member
Posts: 1988
Joined: Fri May 06, 2005 11:20 am
Location: In your RT, stealing your Res.
Contact:

Re: omg...

Post by Obraxis » Wed Aug 05, 2009 3:32 pm

Does this mean people will start playing L4D again?
Image

MrYiff
YO Clan Member
Posts: 171
Joined: Sat Dec 06, 2008 6:33 pm
Location: Sunny Portsmouth

Re: omg...

Post by MrYiff » Wed Aug 05, 2009 7:37 pm

http://www.destructoid.com/exclusive-pr ... 2570.phtml

The new campaign is much shorter than the ones you're used to, which is a deliberate decision on the part of Valve. I'd been told that players generally felt that full campaigns were too long for multiplayer matches, and that they generally stuck around for about half of one. With that in mind, Crash Course consists only of two chapters, which sounds stingy, but is a perfect length for a quicker, more decisive Versus match that should encourage players to stay with a battle from beginning to end.


*joy*
awesome, who doesnt want *less* free stuff?

Each of the two chapters have their own major horde event as well, with the first one taking place on a blocked bridge. In order to clear the blockage of abandoned cars, the Survivors need to activate an artillery cannon to blow the vehicles out of the way. The infected then swarm in on the area, which consists of a wide open space and a large house. There's actually not very much the Special Infected can do here. The space is too open for Boomers and Hunters to really get an advantage, and Smokers can be confounded if the Survivors take refuge in the building. Still, the common zombies will provide players with enough problems.


Oh, this sounds like its going to be so much fun for the SI! Which idiot told valve that the DT and BH finales were any good and should be copied?

The big finish of Crash Course sees the Survivors reach a garage, where a bus is waiting at the top of a vehicle elevator, just out of reach. In what looks to be an homage to the Dawn of the Dead remake, the bus is armor-plated and designed to railroad the fearless foursome through any marauding army of infected. Unfortunately, players must first get the bus down, and that requires use of a generator located in the parking lot outside.

The generator, unlike usual event alerts, takes time to activate, with players having to wait while the power charges up. As an extra surprise, the generator sometimes fails, regarding a second activation. Once it's powered, the bus lowers and the horde comes. Survivors can hide in the garage, where there's a mounted machine gun and a stack of boxes, or climb atop a coach outside, where ammo is conveniently located. Either location is fraught with peril, as the infected will pour in from literally everywhere. After several long minutes of sustained horde attack, the really bad thing happens.

All the power goes out.

Players are now stuck in the dark, surrounded by zombies, and need to fight their way back to the generator in order to power it on again, stuck in the open and having to slowly wait for the power to return. Of course, a Tank will make his appearance now, before or after, and all this stress combined makes for easily the most intense and challenging finale in the game. Should players survive, the bus lowers in time and those who made it hop in the back, at which time the bus will drive away, mowing down any infected left standing.


Ok, this is sounding slightly better, but theres no talk of any build up to the finale so its sounding like thats all this level has to offer but maybe, just maybe it will actually be good.
Image

User avatar
SMudgeh
YO Clan Member
Posts: 596
Joined: Thu May 05, 2005 8:58 pm
Location: Surrey. I say chaps, what oh?

Re: omg...

Post by SMudgeh » Thu Aug 06, 2009 8:06 am

Sounds like a shortcut to try and please those who are annoyed at the slow/lack of new content.

Agreed, 30 mins for the average people = 10-15 for us. Remember they said it would be difficult to get Gold on the Survivor maps!

User avatar
Rebellion
GAYLORD OF YO
Posts: 1002
Joined: Sat Oct 01, 2005 2:49 pm

Re: omg...

Post by Rebellion » Sun Aug 16, 2009 3:58 pm

I say sadface :(
Image

Post Reply