remove it
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Refinery
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Re: Refinery
http://www.unknownworlds.com/ns2/forums ... pic=125815
fragment from that thread:
Refinery: Aliens win 74.09%
Mineshaft: Aliens win 59.62%
Docking: Aliens Win 64.2%
Summit: Aliens Win 63.42%
Veil: Aliens win: 61.17%
I think in regs refinery would be ok, the only time I see success for marines is either taking and holding double and pressuring containment early or pushing the right side of the map straight to turbine essentially in both cases trying to force aliens to stay on 2 hives.
The map is so terrible though, I don't know how they thought it could be even close to fair. Which RT are marines actually supposed to be able to hold without a phasegate?
fragment from that thread:
Refinery: Aliens win 74.09%
Mineshaft: Aliens win 59.62%
Docking: Aliens Win 64.2%
Summit: Aliens Win 63.42%
Veil: Aliens win: 61.17%
I think in regs refinery would be ok, the only time I see success for marines is either taking and holding double and pressuring containment early or pushing the right side of the map straight to turbine essentially in both cases trying to force aliens to stay on 2 hives.
The map is so terrible though, I don't know how they thought it could be even close to fair. Which RT are marines actually supposed to be able to hold without a phasegate?
rageaholic
Re: Refinery
rageaholic
Re: Refinery
Whilst refinery definitely needs changes, I'd have thought the stats overall were probably slightly skewed in aliens' favour due to new players comming (or old players new to comming
). Do look forward to that though!

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Re: Refinery
Cant wait to give this a run when i get home, just watched the video and almost every gripe i had with the map has been addressed (or attempted to be) with the exception of pipeline. I think the alien start position is going to mean either holding smelting or holding pipe as marines so the game might get a bit predictable. Who knows.
rageaholic