NS2 - Remove Mineshaft from rotation

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SMudgeh
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NS2 - Remove Mineshaft from rotation

Post by SMudgeh » Wed Nov 14, 2012 10:37 pm

Hi all

I think we should remove Mineshaft. It is simply too unbalanced and there are rarely enjoyable games on it. Thoughts?

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Re: NS2 - Remove Mineshaft from rotation

Post by Vlad » Wed Nov 14, 2012 11:30 pm

I say cull, cavern makes me cry

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maelvino
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Re: NS2 - Remove Mineshaft from rotation

Post by maelvino » Wed Nov 14, 2012 11:32 pm

this is me saying yes
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tjab0
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Re: NS2 - Remove Mineshaft from rotation

Post by tjab0 » Wed Nov 14, 2012 11:32 pm

Please do :)

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Re: NS2 - Remove Mineshaft from rotation

Post by a_lost_hero » Wed Nov 14, 2012 11:45 pm

I, uh... enjoy it... but then I also enjoy masochism and the odd times as a sadist... so maybe that's just me? xD

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AirHorse
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Re: NS2 - Remove Mineshaft from rotation

Post by AirHorse » Thu Nov 15, 2012 12:05 pm

Im fairly neutral on its removal, fine with it either way.

Only real concern about its removal would be the fact that there aren't tons of maps currently on the rotation.

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Ah forget it
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Re: NS2 - Remove Mineshaft from rotation

Post by Ah forget it » Thu Nov 15, 2012 1:08 pm

Amen, strike it down.
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scaryjeff
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Re: NS2 - Remove Mineshaft from rotation

Post by scaryjeff » Thu Nov 15, 2012 5:43 pm

Yea not the best map, but as AirHorse said, there's not exactly a huge rotation at the moment.

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Thantos
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Re: NS2 - Remove Mineshaft from rotation

Post by Thantos » Fri Nov 16, 2012 12:37 am

kill it with fire :canon:
but yeah, im already bored of the current maps so i would still keep it in rotations.
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[email protected]
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Re: NS2 - Remove Mineshaft from rotation

Post by [email protected] » Fri Nov 16, 2012 8:08 am

If you do then you could remove tram map... There's too much soundevent errors that cause so much lag :( I think the ambient noises aren't working..

Maybe add some custom maps?
[email protected] is also known as Yeah, Naatti, Nda and 1xxxx other fakenicks

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Re: NS2 - Remove Mineshaft from rotation

Post by CheesyPeteza » Fri Nov 16, 2012 2:54 pm

I have to agree with there not being a massive selection to choose from... I'm not sure how the mapcycle works but in NS1 you could put maps in twice. So any good maps would be in there twice but the dodgier ones only once. So they still get played, just less frequently.
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princess
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Re: NS2 - Remove Mineshaft from rotation

Post by princess » Fri Nov 16, 2012 9:53 pm

Tbh, need some creative types to make more maps. Get on it bitches!
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snb
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Re: NS2 - Remove Mineshaft from rotation

Post by snb » Tue Nov 20, 2012 4:29 pm

okay can you please fucking remove it already? ty

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Re: NS2 - Remove Mineshaft from rotation

Post by princess » Tue Nov 20, 2012 5:27 pm

I already did twice...I guess it just like you snb.
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snb
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Re: NS2 - Remove Mineshaft from rotation

Post by snb » Wed Nov 21, 2012 7:19 pm

oh yeah? did mineshaft remove you twice because it hates you?

didn't think so

nedsat
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Re: NS2 - Remove Mineshaft from rotation

Post by nedsat » Mon Nov 26, 2012 11:05 am

I'd like to get it back into rotation. It is certainly not the best map but there are plenty of things that makes this map interesting. Yes the cave hive is horrible but with this few maps released, the server rotation just get too short imo.



And hello btw :roll: I'm nedsat

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Re: NS2 - Remove Mineshaft from rotation

Post by CheesyPeteza » Sat Dec 01, 2012 12:05 am

I liked it. :o
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Lt.Realness
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Re: NS2 - Remove Mineshaft from rotation

Post by Lt.Realness » Thu Dec 27, 2012 7:14 pm

I'm so having a deja vu on this thread :D Is the map really that bad? I haven't played it yet but it's a pity that I won't have the opportunity to test it on the Yo Server
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