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YO Gaming Community - View topic - NS2 - Remove Mineshaft from rotation

NS2 - Remove Mineshaft from rotation

All matters relating to the Natural Selection 1 & 2 side of the community.

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NS2 - Remove Mineshaft from rotation

Postby SMudgeh » Wed Nov 14, 2012 10:37 pm

Hi all

I think we should remove Mineshaft. It is simply too unbalanced and there are rarely enjoyable games on it. Thoughts?

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Re: NS2 - Remove Mineshaft from rotation

Postby Vlad » Wed Nov 14, 2012 11:30 pm

I say cull, cavern makes me cry

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Re: NS2 - Remove Mineshaft from rotation

Postby maelvino » Wed Nov 14, 2012 11:32 pm

this is me saying yes
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Re: NS2 - Remove Mineshaft from rotation

Postby tjab0 » Wed Nov 14, 2012 11:32 pm

Please do :)

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Re: NS2 - Remove Mineshaft from rotation

Postby a_lost_hero » Wed Nov 14, 2012 11:45 pm

I, uh... enjoy it... but then I also enjoy masochism and the odd times as a sadist... so maybe that's just me? xD

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Re: NS2 - Remove Mineshaft from rotation

Postby AirHorse » Thu Nov 15, 2012 12:05 pm

Im fairly neutral on its removal, fine with it either way.

Only real concern about its removal would be the fact that there aren't tons of maps currently on the rotation.

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Re: NS2 - Remove Mineshaft from rotation

Postby Ah forget it » Thu Nov 15, 2012 1:08 pm

Amen, strike it down.
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Re: NS2 - Remove Mineshaft from rotation

Postby scaryjeff » Thu Nov 15, 2012 5:43 pm

Yea not the best map, but as AirHorse said, there's not exactly a huge rotation at the moment.

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Re: NS2 - Remove Mineshaft from rotation

Postby Thantos » Fri Nov 16, 2012 12:37 am

kill it with fire :canon:
but yeah, im already bored of the current maps so i would still keep it in rotations.
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Re: NS2 - Remove Mineshaft from rotation

Postby N@de » Fri Nov 16, 2012 8:08 am

If you do then you could remove tram map... There's too much soundevent errors that cause so much lag :( I think the ambient noises aren't working..

Maybe add some custom maps?
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Re: NS2 - Remove Mineshaft from rotation

Postby CheesyPeteza » Fri Nov 16, 2012 2:54 pm

I have to agree with there not being a massive selection to choose from... I'm not sure how the mapcycle works but in NS1 you could put maps in twice. So any good maps would be in there twice but the dodgier ones only once. So they still get played, just less frequently.
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Re: NS2 - Remove Mineshaft from rotation

Postby princess » Fri Nov 16, 2012 9:53 pm

Tbh, need some creative types to make more maps. Get on it bitches!



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Re: NS2 - Remove Mineshaft from rotation

Postby snb » Tue Nov 20, 2012 4:29 pm

okay can you please fucking remove it already? ty

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Re: NS2 - Remove Mineshaft from rotation

Postby princess » Tue Nov 20, 2012 5:27 pm

I already did twice...I guess it just like you snb.



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Re: NS2 - Remove Mineshaft from rotation

Postby snb » Wed Nov 21, 2012 7:19 pm

oh yeah? did mineshaft remove you twice because it hates you?

didn't think so

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Re: NS2 - Remove Mineshaft from rotation

Postby nedsat » Mon Nov 26, 2012 11:05 am

I'd like to get it back into rotation. It is certainly not the best map but there are plenty of things that makes this map interesting. Yes the cave hive is horrible but with this few maps released, the server rotation just get too short imo.



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Re: NS2 - Remove Mineshaft from rotation

Postby CheesyPeteza » Sat Dec 01, 2012 12:05 am

I liked it. :o
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Re: NS2 - Remove Mineshaft from rotation

Postby Lt.Realness » Thu Dec 27, 2012 7:14 pm

I'm so having a deja vu on this thread :D Is the map really that bad? I haven't played it yet but it's a pity that I won't have the opportunity to test it on the Yo Server
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